| A | B | C | D | E | F | G | |
|---|---|---|---|---|---|---|---|
1 | COMPONENT | WEIGHT | TECHNICAL DESIGN COMPLETE | MAIN FUNCTIONALITY IMPLEMENTED | FULLY IMPLEMENTED | NOTES | WEIGHTED VALUE |
2 | This is the master engine task list. Make your updates to the list here, and it'll update across all spreadsheets. | ||||||
3 | DO NOT CHANGE, DELETE OR REMOVE CELLS | ||||||
4 | ENGINE COMPLETION | 60.39% | |||||
5 | |||||||
6 | COMPONENT | WEIGHT | TECHNICAL DESIGN COMPLETE | MAIN FUNCTIONALITY IMPLEMENTED | FULLY IMPLEMENTED | NOTES | WEIGHTED VALUE |
7 | Architecture (Carbine) | 100 | X | X | Underlying framework that provides base functionality for the game. | 200 | |
8 | Map Making Tool | 70 | X | X | This is Brickroad + Tile Setter | 140 | |
9 | Sprite Making Tool | 60 | X | X | X | This is Spriteman | 180 |
10 | Script Making Tool | 70 | X | X | This is Rufini | 140 | |
11 | Enemy Tool | 50 | X | In development | 50 | ||
12 | Music Tool | 40 | 0 | ||||
13 | Item Tool | 50 | X | In development | 50 | ||
14 | Battle Background Tool | 50 | X | X | X | This is Distortionizer | 150 |
15 | Map Loading | 10 | X | X | 20 | ||
16 | Title Screen | 3 | X | 3 | |||
17 | File Select Screen | 3 | X | X | 6 | ||
18 | Naming Screens | 3 | X | X | 6 | ||
19 | Music Player | 3 | 0 | ||||
20 | Pause Menu | 5 | X | Inventory, status, etc. | 5 | ||
21 | Overworld: Player Movement | 3 | X | X | 6 | ||
22 | Overworld: Party Followers | 1 | X | X | 2 | ||
23 | Overworld: NPC Movement | 3 | X | X | 6 | ||
24 | Overworld: Enemy Movement | 4 | X | 4 | |||
25 | Overworld: NPC Interaction | 4 | X | X | 8 | ||
26 | Overworld: Enemy Interaction | 4 | X | 4 | |||
27 | Overworld: Doors | 2 | X | X | X | 6 | |
28 | Overworld: Trigger Areas | 2 | X | X | 4 | ||
29 | Overworld: Crowds | 4 | X | 4 | |||
30 | Overworld: BBG | 1 | X | X | 2 | ||
31 | Overworld: Weather | 2 | 0 | ||||
32 | Overworld: Effects | 2 | 0 | ||||
33 | Scripting: Script Executor | 10 | X | X | 20 | ||
34 | Scripting: Script Loader | 6 | X | X | 12 | ||
35 | Scripting: String Loader | 6 | X | X | 12 | ||
36 | Scripting: Actions | 50 | X | X | 100 | ||
37 | Interface: Textboxes | 4 | X | X | 8 | ||
38 | Interface: Text Speed | 4 | X | X | 8 | ||
39 | Interface: Question Boxes | 4 | X | X | X | 12 | |
40 | Interface: Menus | 7 | X | 7 | |||
41 | Battle: Architecture | 50 | X | X | 100 | ||
42 | Battle: Rhythm Combos | 8 | X | 8 | |||
43 | Battle: Win/Lose/Run | 3 | X | 3 | |||
44 | Battle: Odometer Logic | 7 | X | X | 14 | ||
45 | Battle: Meter | 3 | X | X | X | 9 | |
46 | Battle: Card Movement | 4 | X | X | 8 | ||
47 | Battle: Player Actions | 30 | X | 30 | |||
48 | Battle: Enemy Actions | 30 | X | 30 | |||
49 | Battle: Floyd's Talk Actions | 10 | X | 10 | |||
50 | Battle: PSI Actions | 5 | X | X | 10 | ||
51 | Battle: Groovy | 7 | X | X | 14 | ||
52 | Battle Interface: Action Bar | 3 | X | X | X | 9 | |
53 | Battle Interface: Enemy Selection | 4 | X | 4 | |||
54 | Battle Interface: Player Selection | 4 | X | 4 | |||
55 | Battle Interface: Item Menu | 5 | 0 | ||||
56 | Battle Interface: PSI Menu | 5 | X | X | 10 | ||
57 | Battle Interface: Odometer Speed | 4 | 0 | ||||
58 | Battle Interface: Backgrounds | 40 | X | X | X | 120 | |
59 | Saving & Loading | 20 | X | X | 40 | ||